Alexander Miroshnichenko

Unity Developer
Based in Dubai | Open to Remote/Relocation
Telegram: @rubickanov
GitHub: rubickanov
Portfolio: rubickanov.com

Unity Developer with 3+ years of experience shipping games and building tools. Strong background in C#, gameplay systems, networking, and cloud services. Shipped commercial title on Steam, developed AI-powered tools, and created multiplayer prototypes. Experienced in full development cycle from prototyping to post-launch support.

Skills

Game Development

Unity
Unity Input System
Addressables
Unity Netcode
URP/HDRP
Unity Services
Steamworks SDK

Backend & Cloud

ASP.NET Core
Azure
GCP
AWS

Software Architecture

System Design
Design Patterns
OOP
SOLID Principles

DevOps & Tools

Git
GitHub Actions
GitLab CI/CD
Python
React Native

Professional Experience

Software Engineer
May 2024 - Present
  • Leading a team of 3 developers for the past year; conducting code reviews, mentoring junior developers, and overseeing architecture decisions
  • Built an AI Assistant for schools from scratch using Unity, Azure OpenAI, and Google Cloud; managed the project from initial design to deployment
  • Developed and deployed backend service using ASP.NET Core on Azure with Swagger-based code generation for seamless client-server integration
  • Led development of a production-ready game for schools in 3 months as technical lead, coordinating team efforts and ensuring timely delivery
Unity Developer
September 2024 - September 2025
  • Implemented input rebinding system using Unity Input System as first major task; received positive feedback from leads and players for successful implementation of previously missing feature
  • Developed custom editor tools that improved workflow efficiency for designers and other team members
  • Led initial Android port efforts, including building Game Networking Sockets library for Android, profiling CPU/GPU/memory usage, and identifying optimization opportunities
  • Integrated ZLogger structured logging framework into the project to improve debugging and monitoring capabilities
Indie Developer
Self-Employed
2022 - Present
  • Developed and released Beyond the Breach on Steam in a team of 2, achieving 78% positive reviews; implemented core gameplay systems, custom save/load functionality, Steamworks SDK integration, and managed post-launch updates
  • Built a near-production-ready horror simulator game utilizing ChatGPT API to generate unique, personalized experiences for each player; implemented dynamic narrative system and AI-driven content generation
  • Created FPS multiplayer shooter prototype with functional networking using Unity Netcode, Unity Matchmaking, and Relay services; solved complex IK animation synchronization challenges by integrating third-party animation assets with multiplayer framework
  • Prototyped multiple projects leveraging Unity Services to experiment with analytics, cloud save systems, and player engagement mechanics

Education

Bachelor of Game Development
Specialization: Programming
SAE Institute Dubai | 2022 - 2025
  • Best game award
  • Participated in 4 Game Jams

Certificates

Unity Certified Professional: Programmer
Unity Technologies
View Certificate ↗